Difference between revisions of "Dukhi"

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'''Summary, 2147 (BBR5)'''
 
'''Summary, 2147 (BBR5)'''
  
We were massacred by the [[Machine Dogs]], without ever getting to know why! An outrage.
+
Aki listened to foul talk about [[Leo]], and instructed [[Konduktör Én]] to spread it discreetly. This resulted in the infamous [[Lion Hunt of 2147]], where the Dukhi were named as the source of the accusations!
 +
 
 +
We were also mowed down by the [[Machine Dogs]], without ever getting to know why. An outrage!
  
 
===Want to play with us?===
 
===Want to play with us?===

Revision as of 18:03, 7 June 2019

The Dukhi(TM)
Dukhi symbol.png
Pride will kill you far quicker than any enemy
You must not fool yourself, and you are the easiest one to fool. Or you will die...
Agenda Bringing prosperity to the Dukhi through rational decisions.
Government Matriarchy, Independent clans with a coordinating council
Techlevel Widespread low tech but with a small scientific heart on the rise
Trade High quality Mercenaries, Certain medical drugs
Language Af Dukhi, English
Ethics Strict code of honour, though based on rationality and pragamatism
Out of Game
IRLCounterpart Spread throughout Iran, Afghanistan and Pakistan. Cultural influences from Afghanistan as well as northern Africa.
Contact malte@valfarden.nu
"Fayr rasta, So’o Ijfal"

Shoot true, run fast"

- The closest thing the Dukhi has to a "blessing"
"Badi Khoob, Award Khoob, Mord Khoob"

Live well, fight well, Die well"

- What the Dukhi tell their young

The Dukhi is an warrior people made up of different clans scattered across what was previously known as Iran, Afghanistan and Pakistan.

The harsh but reinforcing truth

"Listen to the wind and smell the death and dry sand. Feel the heat and the thirst, the stinging blaze of the sun. Accept all these things and then accept that you will die. It might be in an hour, it might be in years. That is the truth my daughter. The warrior does not fool herself, she strives to see as close to the truth as possible. Look to your friends to find your weaknesses, and work with them to improve. The life is short and hard, but if you accept that you can find joy. Joy in the moment, joy in love, joy in the fight. Face uncertainty with curiosity, face fear with rationality. Face the fight with the storm that is the human mind. Listen and smell, watch and consider. Take the reality in as it truly is and make your decision. What kind of warrior do you want to be? The people awaits your decision."

- Ahmeda Shah Massouda, Hooyo-ka (the mother), Sheer as Panshir (the Lion From Panshir). To her fellow matriarchs before the forming of the coordinating council.

History and Society

The Dukhi sprang from conflict. It is not clear exactly what happened but the tales of the oldest talk about war and strife even before the great Calamity. When the world fell the surviving clans continued fighting each other, it is believed the cause of the conflicts was religion and pride, prestige and greed. False truths that tore the people apart and threatened to destroy what was left of the people living in their lands. Finally a few clans banded together and combined their resources and strength. Instead of wiping out the other clans the new alliance, calling themselves The Dukhi, offered a hand of peace, the road to that goal is of course a rocky one and many conflicts ensued. Through a series of surgical attacks and a constant offer of amnesty they managed to quell the last pockets of resistance and the rest of the surviving members of unruly clans were welcomed into the Dukhi. And so they became one people. The clans remained with names and bonds and differences but they all decided to put the people first. The first Matriarch, the warleader Ahmeda Shah Massouda, uttered the words in the old language, “Istu’kla Dukhi”. We are Dukhi. What Dukhi means is not even known to the people, it is simply who they are. Ahmeda Shah Massouda was to be the first and only matriarch to hold absolute power. The stories tell that she gathered a council with three representatives from every clan. Three so there could always be a discussion, one of the three always took the part known as “The voice of conflict” and with the job to argue against the other two, to shoot down and try their arguments. The historians of the Dukhi are all in agreement that one thing became clear during the many years of fighting before the people became one. The clans led by men, and they were in an almost absolute majority, perished early in the fighting. While the clans led by women, or where women took over after the deaths of the Patriarchs, managed to navigate the bloody years much more efficiently. It is told that the first matriarchs were the ones to shake of the yoke of tradition and religion. The ones to let prestige and pride die and take the first steps to unite the clans. They were faster to the negotiation table but never feared to fight, and when they fought they struck hard and true, with a vehemence that no patriarch had before seen. The first clans who formed the Dukhi were all but one Matriarchal, and all of them had grown to be that as the fighting took its toll. The lesson the Dukhi drew from this was that the women of the clans had proven themselves superior leaders. Thus the new society that emerged from the unification of the people was a matriarchy where almost all the leaders were women. There were still a few men in the ruling ranks, but they were and have remained few in numbers. Even though the Dukhi started to rely more and more on evidence and sound arguments, history spoke too true when it came to who was the better leaders. Additionally, the people needed to grow, and only women could carry life, thus the cooperation between men and women grew. Women carried children and then returned swiftly to their duties, usually leading, fighting or just recovering, since all Dukhi need to be able to fight for the people. The men then stepped in to nurture the child during the first stages of life. After that it is different in every family. The child is the responsibility of the people, if the parents cannot give care another Dukhi will. Families are made up of all different kinds of constellations. Everything from one to several men, or men and women, or just a woman and a woman or women or a man and a woman. The possibilities is endless, to limit yourself without rational arguments is dangerous and not the Dukhi way. The only tradition is that it is the women who set the terms and conditions. Even if we do not know why, they have after all proven to be the great leaders of the people.


Dukhi area.jpg


A hard home builds a hard people. Build them too hard and they will break easily.


Technology

The Dukhi clans have different views on technology. They are all science oriented and positiv to new ideas and views. But one fact have always been true to the clans, "war is simple", that in the sense that you should not rely too much on technology but on your mind and hard training. Thus some clans are cautious to introduce new things into the warfare but more positive in the civil areas. Especially in the medical department.

Culture of honour

In the Af Dukhi tongue the is the word "Eteram" which means a great many things. The closest definition would be to "be the right way", of course that is hard to define. It means everything from respect to strength to humility. Eteram is something you can gain and loose by actions, words and thoughts. It can also be used as a challenge where you take The Eteram from a defeated enemy with the challenge of them earning or taking it back. This is a mutual contest between warriors. You are expected to meet such a challenge regardless if you agree or not. For challenges are good. The word can be used in many different contexts, and it is very subjective. The only common thing is that everyone strive for eteram.

Example of uses;

"Eteram!" as an answer to an good idea or deed. For example a very fine shot.

"shooting prisoners does not bring eteram my walall!"

"walall, letting these prisoners live will harm the mission. It is a hard decision but eteram to make it."

"You have no Eteram!" as an answer to something bad, word or action.

"Show some Eteram!" urging someone to be better.

Religion

The Dukhi are devoted atheists. Some of course are more tolerant but in general the Dukhi people distrust everyone not basing their arguments on reason and evidence, or at least the admission that they do not know. To be religious is considered equal to being foolish in the Dukhi society.

Attall of the Dukhi Tribe, scout of Info Direkt (2144).

The Warriors

The Dukhi has a very strong warrior culture and define themselves as a warrior people. This said they are always open to new views and rational decisions. To abstain from a fight for the right reasons is almost as celebrated as taking a fight for the right reasons. You should always be prepared to fight and fight hard, but fighting for pride and prestige is viewed as foolish. If you need to win fear or respect form the enemy to obtain goal for the can or people it might be so. But fighting is serious business and by such should be undertaken under the right circumstances. But again, you should always be ready to fight. The warrior bands of some clans drift more towards a more romanticized view on war while some other prats are drifting to a more defensive or even slightly pacifist view. Altough the absolute majority see fighting as a good thing for the people's survival. Being a atheistic society the Dukhi also acknowledge the horrors of war and thus many warriors get jaded and the romantic views are usually contained. Glory is not a positive word.

All Dukhi train as warriors but those who have that as a full time obligation to the clan push themselves and each other as hard as they can. Failure can be the death of a comrade but the Warriors still try to make room for mistake and help each other improve. They strive for a shared consciousness and purpose with independent warriors rather than a large concentrated force. Small bands train hard together though and establish strong bonds. Ferociousness in battle are balanced with tenderness between battles with warriors discussing feelings and philosophy in length around a fire and preferably with some chai tee. You are expected to fight hard but also stay calm when necessary. A lot of new warriors find it confusing but the bands have proven their words time and time again. The Dukhi mercenaries have a very good reputation among other people.

Looks

A mix of desert style warriors ranging from the berber tribes in northern africa, over the middle east to afghani muahideen style.

Aki of the Dukhi Tribe (2147).

Mission

The Dukhi convoy is About survival. A stronger enemy has risen in the south. The Destroyer. After years of guerilla war waging and border skirmishes, the enemy now has crossed the great river advancing towards the southern tribes. The war in the south is soon lost. Dukhi expeditions is sent into the wastelands to scavenge for tech, weapons and build military alliances.

Summary, 2144 (BBR2)

A lone Dukhi scout, Attall, was sent to negotiate terms with the Water Federation. Or prove them wrong. When the Water Federation was founded Dukhi was cast out from the community, questioning the gods of the federation. Sadly Attall went missing. Rumors say he fell victim of the Federation's Captain Leia de Marco´s hand. The details of this bloody misunderstanding is yet to be unfolded.

Summary, 2145 (BBR3)

The Northern Expedition arrives at Valkyria Outpost (Stråssa) We set camp and established relations with the major groups. Technoklan Kindeman (“the germans”) marched outside our camp and engaged our neighbours, The Hansa (“the other germans”). Dukhi matriarchs pulled them to our camp, forcefeeding them with chai and chick pea stew. Many visitors followed. The Dukhi camp was often open for guests welcoming them for a cup of chai or some food. This was a great way to make friends with everybody.

We fought for the Kluster and the Cybercom, but never for the Chaosists or Hjortkloe, although we were offered large amounts of cash and ammo. We had a sitdown and negotiated alliances with the Waterfederation on the war in the south, making attack plans to engage the common enemy Diesel kosacks and Petrol kalifat. This sitdown was a slow paced scene, the Dukhi men tending to our guests needs while the matriarchs negotiated terms and military strategy. By accident we ran into a kidnapped woman and a chaosist. Rescuing the woman, Saida got shot. Dukhi blamed the Waterfederation for the shooting. Bringing Saida to hospital, the woman to security and opening the briefcase, containing some high tech hard drives. This was later sold to some hacker and the astronauts. At one time three northern witches visited our camp, their precense putting Raas in a hypnotized state. Naji tending to a paralyzed Raas, the matriarchs worked the witches. I think Naji did some shouting as well, cause later one of them said “I don’t argue with big angry men with weapons” . Naji answered “That’s ok, Im not angry. I was just speaking the gap award (the voice of conflict)”. Naji had a personal quest rescuing a chaosist prisoner from their leader Nero. Abandoning and defying the matriarchs command, Naji was doomed an outcast for a short hour or so, until he got the chance to explain the circumstances. Fadwa later blamed Aki (!) for not noticing what was going on with Raas and Naji. We ran a caravan. We had some 100 or so caravan guards employed, five cars, moped escort. A driveby. Road bombs. Snipers attacking. Secret boxes exploding. Traitors amongst the guards. A run away car who stole the cargo. We spent much time in Kluster camp, making friends, collecting payment. Before The Final Battle, we even got an extra run of the TKL opera show.

Summary, 2146 (BBR4)

The Water Federation had pulled out of of the north, leaving behind a single, unfortunate tribesman. This member of the Water Federation came under ruthless Dukhi scrutiny following Konduktör Én's handing-over of classified document copies from the archives of Info Direkt. This poor, lone man was forced by the Dukhi to read aloud all of the filthy, highly sensitive material, and was then questioned intensely by the Dukhi. He later on had his throat cut by Konduktör Én out in the woods. Such was the disgraceful end of the Water Federation in the cold north. But the Dukhi endures.

The Dukhi also managed to reclaim an ancient heirloom rifle from Le Arte Finito with the help of a shouting mob of people (and a growled threat from behind, of "The gun or your life," from Konduktör Én) without shedding a single drop of blood, which brought much honour to the Dukhi.

Summary, 2147 (BBR5)

Aki listened to foul talk about Leo, and instructed Konduktör Én to spread it discreetly. This resulted in the infamous Lion Hunt of 2147, where the Dukhi were named as the source of the accusations!

We were also mowed down by the Machine Dogs, without ever getting to know why. An outrage!

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